11 September, 2009

working network play

I played my game over system link for the first time today. At first it didn't work so well, but after a few bugs were found and some optimization was done it worked very well. I used my computer and my Xbox 360 when testing the working copy, and i could even look at the computer screen when playing on the Xbox and control my character from there.

The position and velocity is sent 20 times per second, and then using a timespamp(explained in a previous post) the real position is calculated when received.

Some day soon I will make a video showing the game in network mode so you can see for yourself how good it works.

No comments:

Post a Comment